Wherever I wander I wonder whether I’ll ever find a place to call home…

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Joined 11 months ago
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Cake day: December 31st, 2025

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  • Yeah but thank god for the aNtI-wEsT tankies who so enthusiastically push kremlin-sponsored talking points night and day to liberate us from our… democratically-elected oppressors, or something?

    /s, of course

    I mean I get it, the west isn’t perfect. But compared to russia, most western countries don’t seem so bad.

    And we’d be much better off by now if they would stop meddling in our elections (i.e. by funding reactionaries and running manipulative social media campaigns) and keep their filthy psyops out of our zeitgeist


  • Yeah, accountability is the entire point. Are the corporations, executives, and shareholders going to be held responsible for this?

    Also, every human driver is different. So it’s up to each driver as an individual to ensure they’re following traffic rules and driving safely. Human minds are also complex and capable of adapting to evolving circumstances, even at a moment’s notice, to deal with unexpected situations when they arise, such as near-miss emergencies.

    Machines don’t have that; they’re algorithmic and deterministic, which means there will always be some possibility of events outside the scope of their programming.

    Also, comparing the robots to human drivers isn’t a good comparison, because as far as we’re concerned the hardware and software are nearly identical between each robot. So if one of them was capable of causing a multi-vehicle accident, that means they all are.

    So calculating probability using something similar to the manhours of each robot on the road is foolish. What they did was (incidents) ÷ (robots × time), to make it look like a comically small chance of having an accident.

    A more accurate formula would be (1 – (incidents ÷ time))^(number of robots)^

    And that gives you the probability of (time) elapsing without incident. The more robots there are, the smaller that number gets, meaning the likelihood of an accident increases with each additional robot. Not decreases.

    So for example (1 – (1 accident ÷ 4 years))^(100 robots)^ = 0.75100

    In other words, without a software update requiring significant technological improvements, with 100 of these robots on the road, the chances of going another 4 years without an accident is on the magnitude of 3.207 × 10^(-13)

    I’ll leave you to determine what that makes the likelihood of x number of incidents per year.

    You’re right that I didn’t have to call them an idiot though, I apologize for that. My temper was a bit spun up from arguing with trolls in a different thread, but I shouldn’t have let that seep out here.










  • And some troll was arguing with me a month or so ago about how technology supposedly reduces workloads.

    I kept explaining to them how any increases in efficiency only lead their employers to give them more work to do. The laborers are still milked for the value of their labor, in some cases for even longer hours. The only difference is the employer benefits from the increased production.

    They seriously tried arguing that the industrial revolution was somehow good for textile workers. Like no, traditional craftspeople got run out of business because they couldn’t keep up with the sweatshops that employed children in dangerous conditions for absurdly long hours for very little pay with no days off, and all just to create a soulless product that could be sold in larger quantities.

    AI is no different, except that it doesn’t even increase profits for the employers.





  • It’s pretty clear to me that the problem is that the division of labor wasn’t clearly defined. This seems like a management issue.

    Like, with 50 players, you can make 5 teams of ten. Assign one team to mining, one to woodcutting, one to crafting, one to building, and one to food production.

    Then within each team, give each one a zone to focus on. Each crafter gets a workshop, each fooder gets a field or some coastline. Two or three different mining locations and you can assign each miner a cardinal direction for their main shaft. The woodcutters can replant the trees as they go, so each one only needs a moderate sized area.

    Then the builders can be divided into categories. Maybe 4 on wall duty, 4 on buildings, 2 on paths and lights.

    Or better yet make it only 5 woodcutters, 5 crafters, and 5 food producers. Then you have 15 extra players and you can set 10 of those to act as guards to protect the others from monsters, and 5 as runners to carry materials from the mines, groves, farms, etc., to the town, and carry replacement tools, supplies, food, etc. back to the stations.

    Once the structures are complete, the builders can join the other teams. Eventually when you add stuff like enchanting and brewing there will be more roles, like hunting monsters for exp, or fighting blazes for their powder.

    But yeah for early game, it seems like a simple solution, and the answer is proper delegation instead of a free-for-all.



  • I mean, I’ve seen people calling them a bot but I’ve interacted with them and I don’t see what other people see. I don’t get it.

    I agree that interactions on lemmy tend to feel pretty genuine, and part of that is because we’re mostly humans here. I wouldn’t want to change that, but I also wouldn’t want us to devolve into bickering over who’s really a human. If the content is good, I don’t see what the issue is. Especially if it sparks further discussion in the comments.

    Your third paragraph is kinda flattering. I tend to think I run a little too hotheaded at times, but maybe it’s just because I waste too much time feeding trolls until they start getting under my skin. But it could also be that I have some form of online dysmorphia, and only remember the times I went overboard that eat away at me for days after. Either way, it’s nice to hear someone values my input.

    I see your point about it not being about the content of the post but about who or what is behind the account, or what their motivation might be. I just don’t see why anyone would bother trying to be an influencer on the fediverse, because it doesn’t offer any incentive. No ad revenue, no partner sponsors, no karma-based content boosts, so no reason to farm engagement only to sell the account like what happens on reddit.

    I mean some accounts do seem to try to astroturf an agenda, like all the week-old accounts we see pop up during election seasons, but that’s not what this seems like to me. I could always be wrong though.


  • You think the fediverse is oversaturated? That pretty crazy. Maybe you should curate your feed a little better, since, you know, it gives you the tools to do that.

    If you’ve read about the network effect, you’ll understand that the more we have people posting here, the more people will view it as an alternative to corporate platforms, and the more the userbase will grow, in turn creating a larger network effect.

    There are still dozens of niche communities that are either non-existent on the fediverse or completely inactive. Until we have active comms to replace all those subreddits that people say make it hard to leave reddit, the fediverse is by no means oversaturated.

    The user you’re railing against isn’t posting anything obtrusive. Their comments are generally thoughtful. I don’t know why you feel the need to manufacture outrage against them.